![]() ![]() Where before you could just have random names and spaces in your file names in CIT you can no longer do this, The problem for most people seems to be that the files they use to seperate what items they use seem to have spaces in the name and minecraft will no longer read that.Īnd the main thing i figured from the directory is that even within your CIT file you will now need to copy minecraft's normal directory. I think the main issue is that the average CIT user tried to find out what happened to their textures and why some may have worked and some didn't. That helped loads actually, after i looked through the way Minecraft now looks at its item directory it is more restrictive then before 1.19.3 but still very stable. Otherwise we'd have to wait for CIT mods to update to read more files than minecraft its-self allows. I don't know about all of this for sure i made this conclusion after some testing i did but to me this appears to be the problem, i'd really like to be proven wrong on this to be honest. What i have (and maybe loads of other people do to is assets/optifine/cit/item/(name of item changed) and then the properties and image files. ![]() Unless there will be a modded support for it like optifine or CIT resewn or any of the other CIT mods could allow for files to be read beyond just the cit/item and then your image and properties files. This change basically made it impossible to have multiple textures named for 1 item due to not being able to have the same named. Thing is, in my cit/item folder i used to have seperate folders for every item i changed, not only to easily find them again when needed but also because some of the items i changed by name are the same base item like netherite tools for example. ![]()
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